Combat Designer (Gameplay)
Montréalonsitemid
via Greenhouse
About this role
As a Combat Designer at Cloud Chamber, you will join our talented development team to help shape the combat gameplay and immersive sandbox world of BioShock. In this role, you’ll collaborate with a passionate group of game developers to craft experimental gameplay experiences that support player expression and ingenuity—bringing the richly imagined world of BioShock to life.
What You’ll Do:
Partner with and support a team of designers to implement combat gameplay content in an immersive sandbox world.
Maintain best practices and support the workflows conducive to consistency and deliverability of game content within the team.
Participate in the cross-pollination of ideas and sharing of knowledge amongst content creators.…
What we'd score you on
reqspace match rubricFive dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.
1
Skills match
For this role: teams
2
Level fit
This role is mid-level. We check your trajectory against it.
3
Domain experience
Your work in the role's domain matters more than your years total. We weight recent and direct experience.
4
Recency
A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.
5
Location fit
This role is based in Montréal. We weight your proximity and willingness to relocate.
Score yourself on this role.
Free · no card · written explanation included
Skills in this role
Pulled from the job description. These are the keywords we'll weight when scoring your fit.
teams
More at Cloudchamberen
- View →Associate Art DirectorMontréal, Quebec, Canada
- View →Senior Combat Designer (Encounters)Montréal, Quebec, Canada
- View →Gameplay EngineerNovato, California, United States
- View →Gameplay EngineerMontréal, Quebec, Canada
- View →Senior Rendering EngineerNovato, California, United States
- View →Senior Rendering ProgrammerMontréal, Quebec, Canada
