Creature FX Technical Director [ Speculative application for October/November 2026]

Montrealhybriddirector

Posted 1w ago · via Recruitee

About this role

Speculative application for October/November 2026 A multi Oscar-winning creative studio, we have worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema. Creature FX Technical Directors are responsible for providing a wide variety of dynamic simulations for character-based work; including clothing, hair, muscle, skin as well as any post-simulation sculpting and finaling. What you’ll do: Create simulation rigs for characters and creatures using Maya,nCloth, nHair, and additional 3rd party and proprietary tools.…

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What we'd score you on

reqspace match rubric

Five dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.

1

Skills match

We compare your skills against the role requirements.

2

Level fit

This role is director-level. We check your trajectory against it.

3

Domain experience

Your work in the role's domain matters more than your years total. We weight recent and direct experience.

4

Recency

A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.

5

Location fit

This role is based in Montreal. We weight your proximity and willingness to relocate.

Score yourself on this role.
Free · no card · written explanation included
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