Technical Artist
USA-NC-Raleigh-1 Glenwood Ave Ste 600onsite
Posted today · via Workday
About this role
Position Summary Bring our games to life as a translator between art and engineering, working closely with the game studio artists and engineers to ensure that the player-facing vision for the game is achieved. Other duties include managing and improving the content creation pipeline, working with game artists on asset implementation, and staying current on game industry tools and processes. *Requires experience working with game development software, excellent coding skills, and a good eye for detail. Essential Job Functions: • Implement art assets in 2D and 3D games. • Participate in the planning, architecting, and implementing of game functionality. • Identify and fix code errors and performance bottlenecks. • Ensure the optimal performance, quality, and responsiveness of games.…
What we'd score you on
reqspace match rubricFive dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.
1
Skills match
For this role: render, git
2
Level fit
We check your title trajectory against the seniority signal of the role.
3
Domain experience
Your work in the role's domain matters more than your years total. We weight recent and direct experience.
4
Recency
A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.
5
Location fit
This role is based in USA-NC-Raleigh-1 Glenwood Ave Ste 600. We weight your proximity and willingness to relocate.
Score yourself on this role.
Free · no card · written explanation included
Skills in this role
Pulled from the job description. These are the keywords we'll weight when scoring your fit.
rendergit
