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NeteasegamesArt Design Center

Lead Animation Technical Artist

Bothell - Onsite; Irvine - Onsite; Mountain View-Onsite; Vancouver-Onsiteonsitesenior

via Greenhouse

About this role

Job Description Responsible for the technical R&D and quality breakthroughs of the runtime animation system for the dual-perspective shooting game, systematically improving character movement, aiming, weapon handling, combat states, and the overall shooting experience. Personally design, validate, and implement core solutions for aiming and weapon handling experience, procedural animation, animation graphs, and state orchestration. Identify and resolve animation quality issues across assets, engine, gameplay, and runtime from both first-person and third-person perspectives. Hold decision-making authority for the project’s animation technical approach. Establish animation technical specifications, review standards, problem-diagnosis methods, and effect acceptance mechanisms.…

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What we'd score you on

reqspace match rubric

Five dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.

1

Skills match

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2

Level fit

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3

Domain experience

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4

Recency

A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.

5

Location fit

This role is based in Bothell - Onsite; Irvine - Onsite; Mountain View-Onsite; Vancouver-Onsite. We weight your proximity and willingness to relocate.

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