R
Riot GamesLeague Studio

Principal Software Engineer - League of Legends , UI Tooling

Los Angelesonsiteprincipal

via Greenhouse

About this role

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As a Software Engineer, you'll work with both new and current technology, creating creative solutions to overcome high-volume obstacles and to bring player value. As a Principal Software Engineer on the UI Tooling team , you will develop against the foundations of the UI frameworks and authoring tools used to build experiences for League of Legends. The scope of this position requires collaboration with technology owners and content teams across the organization to ensure we provide thoughtful tools and workflows that help engineers, designers, and artists create and iterate effectively. For this role, you’ll report to the organization’s Engineering Manager.…

Read the full description on Riot Games's site →

What we'd score you on

reqspace match rubric

Five dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.

1

Skills match

For this role: python, c++, teams

2

Level fit

This role is principal-level. We check your trajectory against it.

3

Domain experience

Your work in the role's domain matters more than your years total. We weight recent and direct experience.

4

Recency

A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.

5

Location fit

This role is based in Los Angeles. We weight your proximity and willingness to relocate.

Score yourself on this role.
Free · no card · written explanation included
See if I'm a fit →

Skills in this role

Pulled from the job description. These are the keywords we'll weight when scoring your fit.

pythonc++teams

More at Riot Games

See all open jobs at Riot Games →