Software Engineer, Gameplay - Unpublished R&D Product (Contract)
Shanghaionsitemid
via Greenhouse
About this role
拳头游戏的工程师不仅在特定技术领域具备深厚的专业知识,也同样重视在更广泛、多样化的领域中工作的机会。作为一名软件工程师,您还将深入参与旨在增强团队凝聚力、实现跨团队目标的项目。您将主导游戏玩法功能的开发,并为其他工程师清晰地展示何为卓越的工程实践。 作为研发部门的一名 Software Engineer, Gameplay ,您将运用自身在游戏玩法技术领域的精深知识,为拳头游戏激动人心的新作注入生命力。您将与产品负责人、设计师、艺术家及其他工程师在团队中紧密合作,共同探索产品的根本性问题,并打造出能将玩家的梦想变为现实的卓越体验。理想的候选人应充满热情、积极主动,并有志于引领该游戏领域的技术愿景。 职责: 与策划团队合作,沟通理解产品需求,主导并参与相关系统的需求分析、技术设计及最终实现游戏功能 理解策划、美术团队的开发流程,与专业领域的负责人协作识别开发中的瓶颈,规划并交付相关的工具,提高团队开发效率 不断迭代和优化解决方案,以确保其稳健性、可扩展性和高性能 协助团队确立技术方向与开发标准 必备条件: 在游戏行业中有4年以上作为软件工程师的开发经验 精通C++或C# 参与过至少一个已发布的游戏项目 对常见的游戏和软件设计模式有深入理解 出色的调试技能 在技术决策中具备产品意识、务实态度和玩家同理心 优先条件: 拥有2年以上的游戏玩法开发经验 具有使用商业引擎(如Unreal或Unity)的经验 具备与中型工程团队合作的经验 参与过游戏开发的原型设计和前期制作阶段 具备敏捷开发经验 用工性质:与专业人事服务公司FESCO Adecco签订劳动合同
What we'd score you on
reqspace match rubricFive dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.
1
Skills match
For this role: c++, c#
2
Level fit
This role is mid-level. We check your trajectory against it.
3
Domain experience
Your work in the role's domain matters more than your years total. We weight recent and direct experience.
4
Recency
A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.
5
Location fit
This role is based in Shanghai. We weight your proximity and willingness to relocate.
Score yourself on this role.
Free · no card · written explanation included
Skills in this role
Pulled from the job description. These are the keywords we'll weight when scoring your fit.
c++c#
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