3D Character Modeler - Osaka

Osakaonsite

Posted 4mo ago · via Workable

About this role

Character modeling for PC/console game development. Specifically: Create high-poly sculpted models. Create low-poly in-game models. Perform model setup (rigging and skinning). Adjust characters within the game engine (materials, Blueprints, physics-based secondary motion settings, etc.). Handle other general modeling tasks. Requirements Must-have: 3+ years of experience as a Technical Artist in game development. Participation in at least two commercial titles. 3+ years of experience in character modeling for game development. Experience in developing action games. Experience adjusting character visuals within a game engine. Nice-to-have: Experience with master-up for PC, console, or smartphone projects. Leadership experience within a project team (managing 3 or more subordinates).…

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What we'd score you on

reqspace match rubric

Five dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.

1

Skills match

We compare your skills against the role requirements.

2

Level fit

We check your title trajectory against the seniority signal of the role.

3

Domain experience

Your work in the role's domain matters more than your years total. We weight recent and direct experience.

4

Recency

A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.

5

Location fit

This role is based in Osaka. We weight your proximity and willingness to relocate.

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Free · no card · written explanation included
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