3D Animator
Yerevanonsite
Posted 1mo ago · via Workable
About this role
Responsibilities: Working with keyframe animation and Motion capture for humanoid and creature characters according client quality requirements Ability to provide quality assets to client with minimal participation from the Lead Artist Communicates regularly with the Lead Artist regarding the status of current tasks Obtains Lead Artists guidance and approval as required to advance tasks Is expected to continue to refine artistic abilities and learn new software packages and / or in-house tools Contributes to the team-oriented environment Requirements Strong understanding Maya and Motion Builder and preferences usage each of them. At least one of them. Familiar with Game Engine Technologies such as Unity and Unreal Good understanding of posing, timing, spacing, exaggeration.…
What we'd score you on
reqspace match rubricFive dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.
1
Skills match
We compare your skills against the role requirements.
2
Level fit
We check your title trajectory against the seniority signal of the role.
3
Domain experience
Your work in the role's domain matters more than your years total. We weight recent and direct experience.
4
Recency
A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.
5
Location fit
This role is based in Yerevan. We weight your proximity and willingness to relocate.
Score yourself on this role.
Free · no card · written explanation included
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