Level Designer
Belgradeonsitemid
Posted 3w ago · via Workable
About this role
Responsibilities: Own the part of level plays in the overall game experience based on the creative director’s vision Work with other disciplines and precisely, level artists to ensure that the playability of the level and the graphic elements support each other Contribute and create level layouts Build, script, and tune levels to final quality Place and trigger entities (such as movers, objects, obstacles etc) to create fun and deep gameplay Oversee and maintain the design of levels by providing constant support and feedback to reach quality, core mechanics and vision Monitor and put your hands on accessibility, playability, and level of difficulty Develop topological and event continuity for levels Contribute to prototyping, scenario creation, event scripting, game balancing, pacing, and…
What we'd score you on
reqspace match rubricFive dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.
1
Skills match
We compare your skills against the role requirements.
2
Level fit
This role is mid-level. We check your trajectory against it.
3
Domain experience
Your work in the role's domain matters more than your years total. We weight recent and direct experience.
4
Recency
A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.
5
Location fit
This role is based in Belgrade. We weight your proximity and willingness to relocate.
Score yourself on this role.
Free · no card · written explanation included
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