Game Systems Designer, Clash of Clans

remotemid$258K$996K

via Ashby

About this role

Barbarian Football World Cup 2026 [https://media.ffycdn.net/eu/supercell/7nDQMGUvNkY96Jef9cS5.png?width=2400] CLASH OF CLANS IS OUR BIGGEST AND LONGEST-RUNNING LIVE GAME AND AFTER MORE THAN A DECADE, WE'RE STILL ASKING WHAT IT CAN BECOME. THIS ROLE EXISTS FOR THE PARTS OF THE GAME THAT DON'T EXIST YET. We're looking for a Game Systems Designer to join a Clash feature team focused on zero-to-one: new systems, progression loops, and player experiences built from a blank page rather than iterations on what's already live. You'll take open-ended questions; “How do we make a player's first hour unmissable? How do we make progression feel rewarding rather than like a wall?” and turn them into concrete, shippable design. The unusual part of this brief is the dual audience.…

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reqspace match rubric

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1

Skills match

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2

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3

Domain experience

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4

Recency

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5

Location fit

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