Game Systems Designer, Clash of Clans
remotemid$258K – $996K
via Ashby
About this role
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CLASH OF CLANS IS OUR BIGGEST AND LONGEST-RUNNING LIVE GAME AND AFTER MORE THAN A DECADE, WE'RE STILL ASKING WHAT IT CAN BECOME. THIS ROLE EXISTS FOR THE PARTS OF THE GAME THAT DON'T EXIST YET.
We're looking for a Game Systems Designer to join a Clash feature team focused on zero-to-one: new systems, progression loops, and player experiences built from a blank page rather than iterations on what's already live. You'll take open-ended questions; “How do we make a player's first hour unmissable? How do we make progression feel rewarding rather than like a wall?” and turn them into concrete, shippable design.
The unusual part of this brief is the dual audience.…
What we'd score you on
reqspace match rubricFive dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.
1
Skills match
For this role: teams
2
Level fit
This role is mid-level. We check your trajectory against it.
3
Domain experience
Your work in the role's domain matters more than your years total. We weight recent and direct experience.
4
Recency
A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.
5
Location fit
This role is remote-eligible — we factor in your stated location and time-zone overlap.
Score yourself on this role.
Free · no card · written explanation included
Skills in this role
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teams
