Senior Technical Artist, Project R.I.S.E

senior$150K – $1015K

via Ashby

About this role

[https://app.ashbyhq.com/api/images/user-content/1246dead-d30e-4c70-a1d3-ef7e5023d542/514dfb89-54b4-4bf3-afe0-ceaf4ae3147e/our%20mission%20board.png] Great-looking games don't happen because someone drew something beautiful. They happen because someone figured out how to get that beautiful thing running at a stable framerate, on a phone, in a build the whole team can iterate on twenty times a day. That someone is you. We're looking for a Technical Artist to own the space between art and engineering on one of our new projects in the Shanghai studio. You'll be the person artists come to when the thing in Substance doesn't look like the thing in the engine, and the person programmers come to when the frame budget is blown and nobody's sure whose fault it is.…

Read the full description on Supercell's site →

What we'd score you on

reqspace match rubric

Five dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.

1

Skills match

For this role: python, c++, teams

2

Level fit

This role is senior-level. We check your trajectory against it.

3

Domain experience

Your work in the role's domain matters more than your years total. We weight recent and direct experience.

4

Recency

A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.

5

Location fit

This role is based in a specific location. We weight your proximity and willingness to relocate.

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Skills in this role

Pulled from the job description. These are the keywords we'll weight when scoring your fit.

pythonc++teams

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