T
TeamlfgteamLFG

Staff Gameplay Engineer - Systems and Performance

United StatesRemote (US)staff$172K – $259K

via Greenhouse

About this role

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? And are you excited to build the systems and tools to help others create a rich, innovative game? As a Staff Gameplay Engineer – Systems & Performance on teamLFG, you will be a hands on technical expert in foundational gameplay systems and game performance. You will help define and evolve the architecture, frameworks, and shared systems that gameplay engineers and content creators build upon, while driving the technical direction for performance and optimization across the game.…

Read the full description on Teamlfg's site →

What we'd score you on

reqspace match rubric

Five dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.

1

Skills match

For this role: c++

2

Level fit

This role is staff-level. We check your trajectory against it.

3

Domain experience

Your work in the role's domain matters more than your years total. We weight recent and direct experience.

4

Recency

A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.

5

Location fit

This role is remote-eligible. We factor in your stated location and time-zone overlap.

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Skills in this role

Pulled from the job description. These are the keywords we'll weight when scoring your fit.

c++

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