Game Designer - Systems & Economy | Warhammer
San Ġiljanonsitemid
Posted 3w ago · via Teamtailor
About this role
Game Designer - Systems & Economy | Warhammer At Twin Harbour Interactive we strive to develop high-quality strategy games and make them accessible for all players around the world. In our eyes game development is a promise for fun and entertainment – that's what we live and aim for! You'll be joining the team behind Supremacy: Warhammer 40,000, our newest live title and the most ambitious game in the franchise. Built on grand-scale PvP strategy and set in one of the richest, most passionately followed universes in gaming, Supremacy: Warhammer 40,000 is a live game with real momentum and a community that holds its universe to a high standard. The Supremacy franchise is one of Stillfront Group 's biggest and fastest growing ones.…
Read the full description on Twin Harbour Interactive's site →
What we'd score you on
reqspace match rubricFive dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.
1
Skills match
For this role: claude, teams
2
Level fit
This role is mid-level. We check your trajectory against it.
3
Domain experience
Your work in the role's domain matters more than your years total. We weight recent and direct experience.
4
Recency
A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.
5
Location fit
This role is based in San Ġiljan. We weight your proximity and willingness to relocate.
Score yourself on this role.
Free · no card · written explanation included
Skills in this role
Pulled from the job description. These are the keywords we'll weight when scoring your fit.
claudeteams
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- View →Head of Game DesignHamburg, Europe, DE
- View →Senior LiveOps Manager - Supremacy: WW3San Ġiljan, Europe, MT
