Member of Technical Staff - Geometry / Meshing Engineer
remotemid$180K – $240K
via Ashby
About this role
Vinci4d is building the next-generation copilot for hardware designers and engineers, integrating rich text, image and 3D geometry (STL, OBJ, STEP, etc.) workflows with machine learning, physics modeling, and geometry processing pipelines. Our mission is to dramatically accelerate hardware design through intelligent automation, and we are looking for a strong engineer in geometry and meshing to help us build the core systems.
ROLE OVERVIEW
As a Geometry / Meshing Engineer, you will help design, implement, and optimize the geometry and mesh-generation systems that underpin our copilot platform.…
What we'd score you on
reqspace match rubricFive dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.
1
Skills match
For this role: python, c++, teams
2
Level fit
This role is mid-level. We check your trajectory against it.
3
Domain experience
Your work in the role's domain matters more than your years total. We weight recent and direct experience.
4
Recency
A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.
5
Location fit
This role is remote-eligible — we factor in your stated location and time-zone overlap.
Score yourself on this role.
Free · no card · written explanation included
Skills in this role
Pulled from the job description. These are the keywords we'll weight when scoring your fit.
pythonc++teams
More at Vinci4d
- View →Member of Technical Staff - Backend Engineer - Data Systems and APIs
- View →Software Engineer – Nonlinear Solid Mechanics & High-Performance Computing
- View →Physics Applications - Researcher (Senior)
- View →Member Of Technical Staff - Extreme-Scale Sparse Linear Algebra, Domain Decomposition & GPU Solver Architecture
- View →Procedural Data Generation Engineer
- View →Thermal Application Engineer
