Unity Technical Artist, Event Pipeline
Anywhereremote
Posted 1w ago · via Lever
About this role
Help us ship new 3D immersive events and content to the VRChat community, reliably, efficiently, and with a high quality bar. Join the VRChat team! We’re building the future of immersive, user-generated worlds, where anyone, anywhere, can connect, play, explore, and express themselves. We’re looking for a Unity Technical Artist to support VRChat’s live ops events and content pipeline. This role sits at the intersection of art and engineering: you’ll be hands-on in Unity, you’ll write scripts/tools to make publishing more efficient, and you’ll help our events and content ship smoothly across platforms. You’ll partner closely with artists, designers, and engineers, so creative work moves from “done” to “shipped” without surprises.
What we'd score you on
reqspace match rubricFive dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.
1
Skills match
For this role: express
2
Level fit
We check your title trajectory against the seniority signal of the role.
3
Domain experience
Your work in the role's domain matters more than your years total. We weight recent and direct experience.
4
Recency
A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.
5
Location fit
This role is remote-eligible — we factor in your stated location and time-zone overlap.
Score yourself on this role.
Free · no card · written explanation included
Skills in this role
Pulled from the job description. These are the keywords we'll weight when scoring your fit.
express
