Game Designer (World of Tanks)
Kyivonsitemid
via Greenhouse
About this role
Job Overview
Wargaming Kyiv is looking for a Game Designer to join the World of Tanks team and take ownership of complex game features, with a primary focus on late game such as Clans and Ranked/Competitive modes.
Reports to
Lead Game Designer
What will you do?
Own features end-to-end: from problem definition and design through implementation, release, analysis, and further iteration.
Design and develop metagame and core gameplay systems.
Collaborate closely with development, analytics, UX, UI, art, level design, and other game design teams.
Use player behavior, statistics, research, and live-game data to validate assumptions and drive design decisions.
What are we looking for?
2+ years of professional Game Design experience.
Proven experience with feature ownership.…
What we'd score you on
reqspace match rubricFive dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.
1
Skills match
For this role: mode
2
Level fit
This role is mid-level. We check your trajectory against it.
3
Domain experience
Your work in the role's domain matters more than your years total. We weight recent and direct experience.
4
Recency
A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.
5
Location fit
This role is based in Kyiv. We weight your proximity and willingness to relocate.
Score yourself on this role.
Free · no card · written explanation included
Skills in this role
Pulled from the job description. These are the keywords we'll weight when scoring your fit.
mode
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