W
WargamingenDevelopment (10004650)

Render Engineer (Unannounced Project)

Berlinonsitemid

via Greenhouse

About this role

Job Overview Wargaming is looking for a Render Developer to join our Game Engine Development team. This position includes working on development of a cross-platform game engine which is written in C++. What will you do? Implement new and improve existing graphic features Refactoring, code optimization, fix graphic bugs Writing code according to code style Creation of tech documentation What are we looking for? 2+ year of experience in commercial C++ development Experience in any graphics API (DirectX, Vulkan, OpenGL) Experience in writing shaders (GSL, HLSL) Basic knowledge of linear algebra (vectors, matrices, quaternions) Experience in creation of own 3D demo applications or creation of own engine…

Read the full description on Wargamingen's site →

What we'd score you on

reqspace match rubric

Five dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.

1

Skills match

For this role: c++, render, linear

2

Level fit

This role is mid-level. We check your trajectory against it.

3

Domain experience

Your work in the role's domain matters more than your years total. We weight recent and direct experience.

4

Recency

A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.

5

Location fit

This role is based in Berlin. We weight your proximity and willingness to relocate.

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Skills in this role

Pulled from the job description. These are the keywords we'll weight when scoring your fit.

c++renderlinear

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