Render Engineer (Unannounced Project)
Berlinonsitemid
via Greenhouse
About this role
Job Overview
Wargaming is looking for a Render Developer to join our Game Engine Development team. This position includes working on development of a cross-platform game engine which is written in C++.
What will you do?
Implement new and improve existing graphic features
Refactoring, code optimization, fix graphic bugs
Writing code according to code style
Creation of tech documentation
What are we looking for?
2+ year of experience in commercial C++ development
Experience in any graphics API (DirectX, Vulkan, OpenGL)
Experience in writing shaders (GSL, HLSL)
Basic knowledge of linear algebra (vectors, matrices, quaternions)
Experience in creation of own 3D demo applications or creation of own engine…
What we'd score you on
reqspace match rubricFive dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.
1
Skills match
For this role: c++, render, linear
2
Level fit
This role is mid-level. We check your trajectory against it.
3
Domain experience
Your work in the role's domain matters more than your years total. We weight recent and direct experience.
4
Recency
A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.
5
Location fit
This role is based in Berlin. We weight your proximity and willingness to relocate.
Score yourself on this role.
Free · no card · written explanation included
Skills in this role
Pulled from the job description. These are the keywords we'll weight when scoring your fit.
c++renderlinear
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