3D Environment art internship - 2nd half 2026

Delftonsitejunior

Posted 1mo ago · via Teamtailor

About this role

Triumph Studios (a Paradox Interactive subsidiary) is looking for a 3D Environment Art Intern to assist our environment team in Delft. You will work on props, architecture, vegetation, set dressings, and terrain using Maya, ZBrush, and Substance Painter/Designer , implementing your work directly into our custom engine. If you have a solid grasp of the environment art pipeline, strong sculpting skills, a modular mindset, and have affinity with fantasy art, we want to hear from you! Requirements Currently enrolled at a Dutch or Belgian school in a relevant field of study. Able to work on-site at our studio in Delft . Internships have a minimum duration of 5 months (internship payment provided). Provide an extensive portfolio—we want to be impressed by your work! You love playing games.…

Read the full description on Paradox Interactive's site →

What we'd score you on

reqspace match rubric

Five dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.

1

Skills match

We compare your skills against the role requirements.

2

Level fit

This role is junior-level. We check your trajectory against it.

3

Domain experience

Your work in the role's domain matters more than your years total. We weight recent and direct experience.

4

Recency

A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.

5

Location fit

This role is based in Delft. We weight your proximity and willingness to relocate.

Score yourself on this role.
Free · no card · written explanation included
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