Experienced Gameplay Programmer- Stellaris

Stockholmonsite

Posted 5mo ago · via Teamtailor

About this role

A galaxy of stories, built by people who care. We are a passionate team creating a living world that millions of players lose themselves in, and we are looking for an experienced gameplay programmer who wants to help shape where it goes next. Your mission As an Experienced Gameplay Programmer on Stellaris you will be responsible for complex systems across the full breadth of the game: designing and implementing architectural decisions for upcoming expansions, and helping improve the codebase as a whole. You will work shoulder to shoulder with designers and artists, contributing your perspective not just on how things are built but on what gets built and why. You will be someone the team turns to for technical guidance, and someone who helps the people around you grow.…

Read the full description on Paradox Interactive's site →

What we'd score you on

reqspace match rubric

Five dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.

1

Skills match

For this role: c++, r, git, jira

2

Level fit

We check your title trajectory against the seniority signal of the role.

3

Domain experience

Your work in the role's domain matters more than your years total. We weight recent and direct experience.

4

Recency

A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.

5

Location fit

This role is based in Stockholm. We weight your proximity and willingness to relocate.

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Skills in this role

Pulled from the job description. These are the keywords we'll weight when scoring your fit.

c++rgitjira

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