Gameplay Programmer- Unannounced game

Stockholmonsite

Posted 1w ago · via Teamtailor

About this role

Introduction We are looking for a talented gameplay programmer to join our team. You will be working on a currently unannounced game to get it past release and beyond. You have an interest in problem solving and thinking about things from different angles in order to come up with solutions that work well both from a game design perspective as well as a code perspective. As a game programmer you will be working closely with members of other disciplines such as designers and artists in addition to your fellow programmers. Having experience in how our games work from a player perspective will be very useful here to turn the requirements from design into actual gameplay. Responsibilities Build and maintain well-engineered C++ code with high levels of stability and performance.…

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What we'd score you on

reqspace match rubric

Five dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.

1

Skills match

For this role: c++

2

Level fit

We check your title trajectory against the seniority signal of the role.

3

Domain experience

Your work in the role's domain matters more than your years total. We weight recent and direct experience.

4

Recency

A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.

5

Location fit

This role is based in Stockholm. We weight your proximity and willingness to relocate.

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Skills in this role

Pulled from the job description. These are the keywords we'll weight when scoring your fit.

c++

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