Technical Artist - Osaka/Tokyo

Meguro Cityonsite

Posted 4mo ago · via Workable

About this role

Character animation and character model asset production for PC/consol game development. Includes pipeline optimization and character rig creation. Specifically: Develop support tools for 3D character production. Create character rigs. Establish and maintain asset production pipelines. Test and implement tools and plugins, and ensure proper integration during deployment. Requirements Must-have: 3+ years of professional experience creating 2D backgrounds (industry not specified). 3+ years of experience using Photoshop and CLIP STUDIO PAINT. Ability to understand project concepts and handle the entire process from ideation to final artwork.…

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What we'd score you on

reqspace match rubric

Five dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.

1

Skills match

We compare your skills against the role requirements.

2

Level fit

We check your title trajectory against the seniority signal of the role.

3

Domain experience

Your work in the role's domain matters more than your years total. We weight recent and direct experience.

4

Recency

A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.

5

Location fit

This role is based in Meguro City. We weight your proximity and willingness to relocate.

Score yourself on this role.
Free · no card · written explanation included
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