Balance Designer (World of Tanks Console)
Belgradeonsitemid
via Greenhouse
About this role
Job Overview
Wargaming is looking for a Balance Designer to work on a World of Tanks Console game.
What will you do?
Create collision models for new vehicles and edit collision models of existing vehicles;
Set up armor values of vehicles in an internal editor and xml files;
Communicate with 3D modelers, historical consultants, balance designers.
What are we looking for?
English - B1 and higher;
Very experienced World of Tanks player, excellent knowledge of game mechanics;
Technical mindset and ability to think in 3D.
What additional skills will help you stand out?
Experience working with 3D editors (Maya, 3D Max, Blender, etc.);
Familiarity with game engines (Unreal, Unity, etc.).
Work mode
Hybrid (2-3 days of work from the office)…
What we'd score you on
reqspace match rubricFive dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.
1
Skills match
For this role: mode, teams, xml
2
Level fit
This role is mid-level. We check your trajectory against it.
3
Domain experience
Your work in the role's domain matters more than your years total. We weight recent and direct experience.
4
Recency
A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.
5
Location fit
This role is based in Belgrade. We weight your proximity and willingness to relocate.
Score yourself on this role.
Free · no card · written explanation included
Skills in this role
Pulled from the job description. These are the keywords we'll weight when scoring your fit.
modeteamsxml
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