Game Designer (World of Tanks Console)
Belgradeonsitemid
via Greenhouse
About this role
Job Overview
We are looking for a Game Designer focused on meta-game and systemic design to help shape engaging long-term player experiences in a live-service, AAA console environment. You will translate high-level game vision into structured, playable systems that drive retention, competition, and meaningful progression across the player journey.
This role sits at the intersection of design, data, and live operations. You will be responsible for designing and maintaining core meta systems such as progression, matchmaking, ranking, and player economy—ensuring they work cohesively with moment-to-moment gameplay and overall product vision.
What will you do?…
What we'd score you on
reqspace match rubricFive dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.
1
Skills match
For this role: mode, teams
2
Level fit
This role is mid-level. We check your trajectory against it.
3
Domain experience
Your work in the role's domain matters more than your years total. We weight recent and direct experience.
4
Recency
A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.
5
Location fit
This role is based in Belgrade. We weight your proximity and willingness to relocate.
Score yourself on this role.
Free · no card · written explanation included
Skills in this role
Pulled from the job description. These are the keywords we'll weight when scoring your fit.
modeteams
More at Wargamingen
- View →Art Director (World of Tanks Console)Nicosia
- View →UI Developer (World of Tanks Console)Belgrade
- View →Senior 3D Character Artist (World of Tanks Console)Vilnius
- View →Level Artist (World of Tanks Console)Vilnius
- View →Balance Designer (World of Tanks Console)Belgrade
- View →Community Manager EN (World of Tanks, PC)Prague
