Gameplay Engineer (World of Warships)
Belgradeonsitemid
via Greenhouse
About this role
Job Overview Wargaming is looking for a Gameplay Engineer to work in the World of Warships Meta Team in our Belgrade office. The Meta Team develops and maintains long-term, player-facing systems, including meta-gameplay activities, player progression and property, combat missions, achievements, and statistics. The work spans the game client and supporting backend systems, focusing on meta-gameplay rather than moment-to-moment combat. Most feature and business logic is written in Python. We value clear thinking, the ability to understand unfamiliar systems, and a willingness to learn more than experience with any particular framework. You will join through a proven onboarding path and progressively take ownership of feature delivery in a large, established system.…
What we'd score you on
reqspace match rubricFive dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.
1
Skills match
For this role: typescript, python, c++, django, fastapi…
2
Level fit
This role is mid-level. We check your trajectory against it.
3
Domain experience
Your work in the role's domain matters more than your years total. We weight recent and direct experience.
4
Recency
A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.
5
Location fit
This role is based in Belgrade. We weight your proximity and willingness to relocate.
Score yourself on this role.
Free · no card · written explanation included
Skills in this role
Pulled from the job description. These are the keywords we'll weight when scoring your fit.
typescriptpythonc++djangofastapimodeteams
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