Senior Encounter Designer (World of Tanks)
Kyivonsitesenior
via Greenhouse
About this role
Job Overview We’re looking for an Encounter Designer to help shape the next generation of event modes for World of Tanks at Wargaming. As a senior member of the event team, you will define and champion the combat experience and encounter philosophy behind our seasonal and limited-time modes. What will you do? Act as the bridge that connects player combat, enemy combat, and level design teams. Own and advocate for the full combat experience, making sure player abilities, enemy behaviour, and encounter design fit together into engaging gameplay. Design, prototype, and refine player combat systems, enemy mechanics, encounters, and moment-to-moment gameplay. Set up combat and encounter design frameworks, standards, and best practices so that several feature teams can build at scale.…
What we'd score you on
reqspace match rubricFive dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.
1
Skills match
For this role: mode, teams
2
Level fit
This role is senior-level. We check your trajectory against it.
3
Domain experience
Your work in the role's domain matters more than your years total. We weight recent and direct experience.
4
Recency
A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.
5
Location fit
This role is based in Kyiv. We weight your proximity and willingness to relocate.
Score yourself on this role.
Free · no card · written explanation included
Skills in this role
Pulled from the job description. These are the keywords we'll weight when scoring your fit.
modeteams
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