Technical Artist (World of Tanks Console)
Nicosiaonsite
via Greenhouse
About this role
Job Overview
We are looking for a Technical Artist to join Wargaming and be a part of the product team working on World of Tanks Console.
What will you do?
Support the vehicle art pipeline on console: validate incoming assets, troubleshoot integration issues, and keep content production stable across the team
Improve the current artist workflow: identify bottlenecks, propose practical fixes, and roll out pipeline changes that reduce manual work and error rates
Develop and maintain tools, scripts, and workflows in Maya, 3ds Max, and Blender to speed up modeling checks, scene setup, export, and delivery for console builds…
What we'd score you on
reqspace match rubricFive dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.
1
Skills match
For this role: python, mode, xml
2
Level fit
We check your title trajectory against the seniority signal of the role.
3
Domain experience
Your work in the role's domain matters more than your years total. We weight recent and direct experience.
4
Recency
A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.
5
Location fit
This role is based in Nicosia. We weight your proximity and willingness to relocate.
Score yourself on this role.
Free · no card · written explanation included
Skills in this role
Pulled from the job description. These are the keywords we'll weight when scoring your fit.
pythonmodexml
More at Wargamingen
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- View →UI Developer (World of Tanks Console)Belgrade
- View →Game Designer (World of Tanks Console)Belgrade
- View →Senior 3D Character Artist (World of Tanks Console)Vilnius
- View →Level Artist (World of Tanks Console)Vilnius
- View →Community Manager EN (World of Tanks, PC)Prague
