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WargamingenWoT Current (10005965)

Technical Game Designer (World of Tanks Console)

Belgradeonsitemid

via Greenhouse

About this role

Job Overview As a Technical Game Designer, you'll help bridge design and technology. You'll work closely with game designers, engineers, QA and production to turn gameplay ideas into working features, improve development workflows, and enable the team to iterate faster without sacrificing quality. You'll join a team where designers prototype new ideas, improve existing gameplay systems, and take features from early concepts to production. The role combines gameplay design, scripting, technical implementation, and workflow improvement, giving you the opportunity to shape both the player experience and how the team builds the game. What will you do?…

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What we'd score you on

reqspace match rubric

Five dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.

1

Skills match

For this role: mode, teams

2

Level fit

This role is mid-level. We check your trajectory against it.

3

Domain experience

Your work in the role's domain matters more than your years total. We weight recent and direct experience.

4

Recency

A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.

5

Location fit

This role is based in Belgrade. We weight your proximity and willingness to relocate.

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Skills in this role

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